Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
4
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Posted - 2011.11.04 23:13:00 -
[1] - Quote
In my opinion Super carriers should have a role bonus to give local reppers a 100% bonus to hitpoints repaired.
This should be done with a major overhaul to active tanking (+50% hitpoints pr cycle for all reps and having crystal implants giving a hitpoint bonus like slaves do to armor. This should make active tanks more viable in pvp and with a equal increase in NPC dps carebearing should remain similar to current status.
Also if we still have a difference between shield and armor CCP should nerf the armor capitals to match... Also when complaining about lack of EHP plz consider the multiple Triage carriers involved in bigger capital fights - There are lots of them usually. Making resistance the most important attribute to keep a super alive.
Sorry for bringing in the subject of active tanking, however I think it would really suit the game balance. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
21
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Posted - 2011.11.08 12:25:00 -
[2] - Quote
All supers on top of losing thei way overpowered amount of hitpoints deserve to lose a medslot for shield tankers and lowslot for armor tankers :-) Resistance is the real trouble behind the RR hell the super blobs go into. In regards to the fighter/drone issue I kind of like the proposed changes :-) |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
39
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Posted - 2011.11.19 14:58:00 -
[3] - Quote
Indeed the super capitals don't need the RR bonus for the HEL... Thats what carriers are for. let it launch more fighters or something DOWN WITH THE NYX SUPPREMACY!!! |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
39
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Posted - 2011.11.21 14:38:00 -
[4] - Quote
Tbh ALL docking and jumping after having agressed others should be way longer than 1 minute and providing remote linking or repairing shold count as aggression too. Shouldn't be too hard changing current mechanics to 3 or 5 minutes for subcapitals and 5-15 minutes for capitals/super capitals as... |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
40
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Posted - 2011.11.22 11:55:00 -
[5] - Quote
Being forced to make a choice is exactly what Eve has always been about and for a few years players have been spoiled too much... Players expect to fit the largest guns with ease, expect to microwarp around constantly without cap mods fitted and permatanking the ratting ships has become the norm.
I blaim mostly rigs for powergrid and cap without consequences, but you guys shouldn't come crawling because you don't get your deepest fantasies fulfilled....
Pinky |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
80
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Posted - 2012.02.07 09:02:00 -
[6] - Quote
You are wrong right there... To make a game fun and balanced it's okay to allow small ships a hero role against bigger ships, but you have to be very carefull about making the bigger ships able to bully the small ships. It's all about creating a game where bigger isn't necesarily better... |
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